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Sustainable Lifestyles & Education Programme
Knowledge Centre
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“The consumption compass” covers over a hundred different consumption categories. The tool can identify different hotspots to...
Resource
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Climate puzzle is a game created by D-mat that allows you to build your own roadmap for a sustainable lifestyle. It is a...
Project
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Project Overview Equipment (ReME) aims to drive consumer behavioral change to more sustainable consumption through more...
Project
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Currently, 31% of an average Swedish household’s annual total CO2 emission comes from food. Unless Sweden tackles its food...
Policy
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This Directive promotes circular approaches that give priority to sustainable and non-toxic re-usable products and re-use...
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It is no question that the ongoing pandemic has affected consumption and production patters, specifically related to food...
Project
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"The Nordic countries are often highlighted as best in class when it comes to sustainable societies. We do a lot right, but...
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Spillover Effects Environmental “spillover effects” are defined in this report as the emissions caused by consumption in a...
Resource
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This report by Swedish Consumer Agency establishes the main barriers for sustainable consumption in Sweden. Barriers include...
Plastic is everywhere, all around us, damaging our environment. Nevertheless, plastic consumption is still increasing...
Policy
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The energy and climate advisory service contributes to energy efficient measures in the target groups. The number of energy...